Projecting Efficacy and Use of Business Simulation Games in the Production Domain using Technology Acceptance Models
Advances in Intelligent Systems and Computing
Measuring Technology Acceptance Human Factors in Cyber-Physical Production Serious Games & Learning
- Year
- 2016
- Format
- Conference proceeding
- Citations
- 5 ( crossref.org )
BibTeX
@inproceedings{brauner2016-projecting-efficacy,
title = {Projecting Efficacy and Use of Business Simulation Games in the Production Domain using Technology Acceptance Models},
author = {Brauner, Philipp and Philipsen, Ralf and Ziefle, Martina},
booktitle = {Advances in Intelligent Systems and Computing},
year = {2016},
doi = {10.1007/978-3-319-41697-7_52},
}