Serious Games for Cognitive Training in Ambient Assisted Living Environments : a Technology Acceptance Perspective
Lecture Notes in Computer Science
Measuring Technology Acceptance Serious Games & Learning Interactive Textiles & Assisted Living
- Year
- 2015
- Format
- Conference proceeding
- Citations
- 19 ( crossref.org )
BibTeX
@inproceedings{brauner2015-serious-games,
title = {Serious Games for Cognitive Training in Ambient Assisted Living Environments : a Technology Acceptance Perspective},
author = {Wittland, Jan and Brauner, Philipp and Ziefle, Martina},
booktitle = {Lecture Notes in Computer Science},
year = {2015},
doi = {10.1007/978-3-319-22701-6_34},
}