Increase Physical Fitness and Create Health Awareness Through Exergames and Gamification : The Role of Individual Factors, Motivation and Acceptance
Lecture notes in computer science
Measuring Technology Acceptance Serious Games & Learning
- Year
- 2013
- Format
- Conference proceeding
- Citations
- 39 ( crossref.org )
BibTeX
@inproceedings{brauner2013-increase-physical,
title = {Increase Physical Fitness and Create Health Awareness Through Exergames and Gamification : The Role of Individual Factors, Motivation and Acceptance},
author = {Brauner, Philipp and Calero Valdez, André and Schroeder, Ulrik and Ziefle, Martina},
booktitle = {Lecture notes in computer science},
year = {2013},
doi = {10.1007/978-3-642-39062-3_22},
}